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c语言代码大全源码小游戏(c语言游戏编程 下落的小鸟求代码)

2024-01-30 22:50:02  来源:腾讯  用户: 
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大家好,小奥来为大家解答以上的问题。c语言代码大全源码小游戏,c语言游戏编程 下落的小鸟求代码这个很多人还不知道,现在让我们一起来看看吧!

1、下落的小鸟#include#include#include#include#includeint Grade = 1, Score = 0, Max_blank = 9, Distance = 18;struct Birds{int x; int y;};  //定义一种Birds数据类型(含3个成员)Birds *Bird = (Birds*)malloc(sizeof(Birds));  //定义Birds类型 指针变量Bird并赋初值struct Bg{int x, y; int l_blank; Bg *pri; Bg *next;};  //定义一种Bg数据类型(含5个成员)Bg *Bg1 = (Bg*)malloc(sizeof(Bg));  //定义Bg类型 指针变量Bg1并赋初值void Position(int x, int y)  //光标定位函数(用于指定位置输出){COORD pos = { x - 1, y - 1 };HANDLE Out = GetStdHandle(STD_OUTPUT_HANDLE);SetConsoleCursorPosition(Out, pos);}void Csh( )  //初始化界面{printf("══════════════════════════════════════");printf(" ■■ ■■ C语言版 Flappy Bird ");printf(" ■■ ■■");printf(" ■■ ■■");printf(" ■■ ■■ 瞎搞人:yyposs原创");printf(" ■■ ■■ 瞎搞日期:2014.2");printf(" ■■ ■■");printf(" ■■ ■■ 改编:鸣蝉百2021.7");printf(" ■■ ■■ 操作:按向上方向键让小鸟起飞");printf(" ■■");printf(" ■■");printf(" ■■ ■■");printf(" ■■ ■■");printf(" ■■ ■■");printf(" ■■ ■■");printf(" ■■ ■■ DEVc++运行通过");printf("══════════════════════════════════════");printf("  按键继续…");getch( );system("cls");} void PrFK( )  //输出方框(游戏范围区){int i;Position(1, 1); printf("╔");  Position(79, 1); printf("╗");Position(1, 24); printf("╚");  Position(79, 24); printf("╝");for (i = 3; i <= 78; i += 2){Position(i, 1); printf("═"); Position(i, 24); printf("═");}for(i=2;i<=23;i++)  { Position(1,i); printf("║");if(i<11)printf("0%d",i-1);else printf("%d",i-1);   Position(79,i); printf("║");  }Position(4, 25); printf("小鸟即将出现,请准备按键起飞… ");getch( );Position(4, 25); printf("                                  ");}void CreatBg( )  //创建障碍物坐标(便于打印输出){Bg *Bg2 = (Bg*)malloc(sizeof(Bg));Bg1->x = 90; Bg1->y = 8;  //确定障碍物的一对基本坐标(此时值是在游戏框之外)Bg2->x = Bg1->x + Distance; Bg2->y = 9;  //下一障碍物的基本坐标x、yBg1->l_blank = Max_blank - Grade;  //障碍物上下两部分之间的空白距离l_blankBg2->l_blank = Max_blank - Grade;Bg1->next = Bg2; Bg1->pri = Bg2;Bg2->next = Bg1; Bg2->pri = Bg1;}void InsertBg(Bg *p)  //随机改变障碍物的y坐标,让空白通道有上下变化{int temp;Bg *Bgs = (Bg*)malloc(sizeof(Bg));Bgs->x = p->pri->x + Distance;Bgs->l_blank = Max_blank - Grade;srand((int)time(0));  //启动随机数发生器temp = rand( );  //产生一个随机数并赋值给tempif (temp % 2 == 0){if ((temp % 4 + p->pri->y + Max_blank - Grade)<21)Bgs->y = p->pri->y + temp % 4;else Bgs->y = p->pri->y;}else{if ((p->pri->y - temp % 4)>2)Bgs->y = p->pri->y - temp % 4;else Bgs->y = p->pri->y;}Bgs->pri = p->pri; Bgs->next = p;p->pri->next = Bgs; p->pri = Bgs;} void CreatBird( )  //建立小鸟的坐标(初始打印输出小鸟的位置){Bird->x = 41; Bird->y = 10;}int CheckYN(Bg *q)  //判断游戏结束与否(值为0是要结束。

2、为1没有要结束){Bg *p = q; int i = 0;while (++i <= 5){if (Bird->y>23)return 0;if (Bird->x == p->x&&Bird->y <= p->y)return 0;if ((Bird->x == p->x || Bird->x == p->x + 1 || Bird->x == p->x + 2) && Bird->y == p->y)return 0;if (Bird->x == p->x&&Bird->y>p->y + p->l_blank)return 0;if ((Bird->x == p->x || Bird->x == p->x + 1 || Bird->x == p->x + 2) && Bird->y == p->y + p->l_blank)return 0;p = p->next;}return 1;}void Check_Bg(Bg *q)  //核查开头的障碍物坐标是否在游戏区内{Bg *p = q; int i = 0, temp;while (++i <= 5){if (p->x>-4)p = p->next;else{srand((int)time(0));  temp = rand();if (temp % 2 == 0){if ((temp % 4 + p->y + Max_blank - Grade)<21)p->y = p->y + temp % 4;else p->y = p->y; p->x = p->pri->x + Distance;p->l_blank = Max_blank - Grade;}else{if ((p->y - temp % 4)>2)p->y = p->y - temp % 4;else p->y = p->y; p->x = p->pri->x + Distance;p->l_blank = Max_blank - Grade;}}}} void Prt_Bg(Bg *q)  //打印输出障碍物(依据其x、y坐标进行相应输出){Bg *p = q; int i = 0, k, j;while (++i <= 5){if (p->x>0 && p->x <= 78){for (k = 2; ky; k++){Position(p->x + 1, k); printf("■"); printf("■"); printf(" ");}Position(p->x, p->y);printf("■"); printf("■"); printf("■"); printf(" ");Position(p->x, p->y + p->l_blank);printf("■"); printf("■"); printf("■"); printf(" ");k = k + p->l_blank + 1;for (k; k <= 23; k++){Position(p->x + 1, k); printf("■"); printf("■"); printf(" ");}}p = p->next;if (p->x == 0){for (j = 2; jy; j++){Position(p->x + 1, j); printf(" "); printf(" ");}Position(p->x + 1, p->y);printf(" "); printf(" "); printf(" ");Position(p->x + 1, p->y + Max_blank - Grade);printf(" "); printf(" "); printf(" ");j = j + Max_blank - Grade + 1;for (j; j <= 22; j++){Position(p->x + 1, j); printf(" "); printf(" ");}}}} void PrtBird( )  //打印输出小鸟{Position(Bird->x, Bird->y - 1); printf(" ");Position(Bird->x, Bird->y); printf("Ю");Position(38, 2); printf("Score:%d", Score);}void Loop_Bg(Bg *q)  //障碍物x坐标左移,并记录成绩{Bg *p = q; int i = 0;while (++i <= 5){p->x = p->x - 1; p = p->next;if (Bird->x == p->x){Score += 1;if (Score % 4 == 0 && Grade<4)Grade++;}}}int main( ){int i = 0; int t;while (1){Csh( );PrFK( );CreatBg( );InsertBg(Bg1);InsertBg(Bg1);InsertBg(Bg1);CreatBird( );while (1){if (!CheckYN(Bg1))break;Check_Bg(Bg1);Prt_Bg(Bg1);PrtBird( );Loop_Bg(Bg1);Bird->y = Bird->y + 1;if (GetAsyncKeyState(VK_UP))  //按下了向上方向键{Position(Bird->x, Bird->y - 1);printf(" ");Bird->y = Bird->y - 4;}Sleep(200);  //程序延时200毫秒(数值大小决定游戏速度快慢)i = 0;}Position(6, 25);printf("游戏结束!  请输入:0.退出  1.重玩");scanf("%d",&t);if (t==0)break;system("cls"); Score = 0;}return 0;}。

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